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Wee & Woo
LEGENDARYGEN 7

Wee & Woo

ARCHER
// CONQUEST SKILLS
High Ground

Wee & Woo follow the artillery principle of high ground, long shots to the letter, dealing Attack * 420% Area of Effect damage.

Area Of Effect Damage Up300% / 330% / 360% / 390% / 420%
Incendiaries

Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 84% damage to nearby enemies every 0.5s for 2s.

Area Of Effect Damage Up60% / 66% / 72% / 78% / 84%
Burn Damage Up17% / 19% / 21% / 23% / 25%
Frontal Support

Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.

Attack Up10% / 14% / 18% / 22% / 26%
// EXPEDITION SKILLS
Artillerymen

The inclusion of the artillerymen has an overall helpful effect, increasing Squads' total Attack by 15% and total Lethality by 15%.

Attack Up3% / 6% / 9% / 12% / 15%
Lethality Up2% / 4% / 6% / 8% / 10%
Chain Shelling

Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squads' Damage Dealt to Archer by 30% and to Infantry by 30%.

Damage To Archer Up6% / 12% / 18% / 24% / 30%
Damage To Infantry Up5% / 10% / 15% / 20% / 25%
Boom Boom

There's always someone in every cannon duo who can aim well. Wee & Woo's presence gives Squads' Attack a 50% chance of dealing 50% extra damage.

Damage Dealt Chance Up10% / 20% / 30% / 40% / 50%
// EXCLUSIVE GEAR
Mortar
Zero Sympathy

Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speed by 14% for Heroes and Escorts for 5s.

Attack Speed Up6% / 8% / 10% / 12% / 14%
Landmines

Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squads' Attack by 15%.

Defender Squads Attack Up5% / 7.5% / 10% / 12.5% / 15%